@rbxts/a-plant-generator - v0.2.0
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    Roblox rendering

    Only src/roblox creates Instances. PartPlantRenderer requires an explicit parent, uses pooled anchored cylinders, batches work, approximates taper with the mean endpoint diameter, and returns a handle for growth, time, LOD, transforms, materials, statistics, cancellation, and destruction. Generated organ sockets become lightweight pooled flattened leaf ellipsoids or flower spheres with matte botanical material defaults. Supply a PartOrganFactory to create specialized Parts; returning undefined selects the pooled default for that organ.

    updateTransform addresses the model's explicit botanical-root pivot, so a translation places the plant base rather than its changing bounding-box center. Medium/full LOD organs are retained only when their host segment is also part of that LOD selection; this prevents detached foliage on pruned branches.

    EditableMesh conversion is behind EditableMeshCapability. Current Roblox APIs use AssetService:CreateEditableMesh(), stable vertex IDs, AddTriangle, Content.fromObject, and CreateMeshPartAsync. Published experiences may need age/ID verification and the Allow Mesh / Image APIs security toggle; memory, permission, client/server, and asset-ownership restrictions can change. Review the current Roblox EditableMesh reference before enabling it. Unsupported capabilities fail before creating output. Conversion validates indices before allocation and defaults to Roblox's current 60,000-vertex and 20,000-triangle limits. Pass narrower EditableMeshConversionLimits when an experience needs stricter budgets.